Galaxy Golf was my sophomore year project at DigiPen. This was a custom game engine in c++ that was parts tech demo and parts golf game. We had a large engineering team, so we focused on some stronger technical demos that would support our game, like sdf font rendering, particle systems, physics based gameplay, cross platform support, and ECS for designing scripts and prefabs. I worked on ECS, scene management, user interfaces, level design, layout design, and general engine work. This engine is very useful if you know how to use it and I still use it sometimes to build one off prototypes or to author things. I built a business card using the level editor with text sprite and particle prefabs. I wrote a puzzle generator for my puzzle design by writing a one off component script to take in all the data and then generate the game objects to lay out randomized versions of my puzzle. I also use it to test some of my tools like sbo::array.